How To Debug In Visual Studio For Mac

How To Debug In Visual Studio For Mac 5,9/10 1486 votes

In this video I show you how you can debug, or run, multiple web projects in Visual Studio for Mac. To reproduce, open the Test scene, open the visual studio project, attach debugger, place a beakpoint in the update function of the SpawnEnemy class, run the Unity project. The debugger fails for me 100% of the time.

Learn how to create your first app using Xamarin, a cross-platform development solution that helps simplifies the development process by letting developers use C# to create iOS, Android, and Universal Windows apps. Matt Milner starts the course by walking through the setup process. Then, he demonstrates how to develop remotely and leverage libraries. Next, he goes through how to provision devices and test applications on real and simulated hardware. He also covers how to apply layouts, create views, and more.

Instructor •. Matt Milner is an independent consultant, web developer, and trainer. Silabs 2102 driver for mac osx 10.10.5 From the early days of the internet, Matt was building websites and databases to help organizations manage their business. Over the years he has built numerous systems using web technologies such as ASP.NET, and integration technologies, including BizTalk Server, WCF, WF, and yes, even MSMQ.

Currently Matt splits his time between building applications and teaching other developers about the latest Microsoft technologies, including Azure, Xamarin, and Web API. In addition to creating training videos, Matt contributes to the community by speaking at code camps, user groups, and international conferences, including Tech Ed, Dev Days, and DevWeek.

Learn more at. By: Helen Miller course • 42m 39s • 1,427 viewers • Course Transcript - [Instructor] Now that we've got our Mac configured for remote access, I can take the very same solution that I tested my setup with on the Mac and open it here on Windows.

So I've just copied that solution over, and because Visual Studio for Mac and Visual Studio 2017 have compatible solution file formats, it's just gonna open here. We would see I've got my Android and my iOS applications, and it defaults, since that's my startup project, to the iPhone simulator using that.

However, I've gotta connect to that Mac. You can see here in the toolbar, the Pair to Mac, or if you go to Tools, then iOS, you'll see the same options, and when I go to Pair, it's gonna give me a little introduction that walks me through how to do that setup, which we've already done, and then it's gonna show me the available computers. So I'm looking for 15, we'll click Connect, and this is where I need to make sure that username is missing the spaces, and now it's gonna connect over to the Mac and so when I do work here and try and build my solution, my iOS solution's actually going to be built over on that Mac computer.

It's one of the benefits of working in Visual Studio on Windows is that I can do Windows, Android and iOS development all here in Visual Studio as long as I have that paired Mac available to do the build and the debugging in the background. Now if we look up at the top, you see the little connected icon here. If I wanted to, I could right-click and disconnect.

But also in the toolbar, I have the little green glyph added into the connect dialog so that I know that's now set up and connected. Now I've got available to me all the different options for iOS that I have in the simulator, so I can go ahead and run this application, but it's going to remotely execute on the Mac and then show me that application running on my Windows machine, so I don't need to switch over to the Mac in order to interact with the simulator. This is a newer feature in the latest versions of Visual Studio 2017, and it's available in Community, that we're using here, all the way up to the Enterprise edition. There you can see our application has started up. We've got the individual items that are available, and we can interact with it here in the Windows machine, even though it's running on the Mac.