J5 Usb Display Adapter Driver Download For Mac

J5 Usb Display Adapter Driver Download For Mac 6,6/10 7454 votes

Display Link Driver: It worked fine (Sierra) before I installed High Sierra (Macbook Pro - Dell.

Writes: Four days ago, Apple's latest macOS 10.13.4 update (perhaps permanently), turning what may be hundreds of thousands of external monitors connected to MacBook Pros via DisplayLink into paperweights. Some days in, DisplayLink has yet to announce any solution, and most worryingly there are indications that this is to macOS moving forward. Mac Rumors is reporting that 'users of the popular Mac desktop extension app are, due to 'critical bugs' that prevent the software from communicating with connected iOS devices used as extra displays.' Users of other desktop extensions apps like and are also reporting incompatibility with the latest version of macOS. It's not a 'bit' overblown; it's pure hyperbole/clickbait. The issue is that the monitors will no longer work when they are connected through a third party peripheral with drivers that do some encapsulation. So, in other words, literally every single dock available for Macbook laptops (because apple do not make their own), and using the _universally_ supported DisplayLink protocol, which is the standard on every single USB 3.0, 3.1, and C dock used in the Windows world, as well.

This is all just overblown and no big deal. How the hell would a video driver actually damage a monitor?

It sounds like the article is being a bit overblown and really it's that the monitors simply can't work with MacOS anymore (but would work fine on any other computer.) Back in the day when people had to configure X (or xfree86) manually, there were warnings in the documentation about how the wrong settings could damage your monitor. You see, in the old days, the monitor didn't have any hardware in it to sanitize or limit its inputs. If the driver instructed the video card to send. I think it was refresh pulses, to the monitor at a rate too high for the monitor, it could overdrive the circuits responsible for refreshing the screen. (You know how CRTs work, right? I must have macOS 10.13.4 to run the version of Xcode that allows me to develop for iOS 11.3. Rolling back my OS, even if I wanted to which I don't, is not an option.

My options are 1. Wait for a fix, again I might add, DisplayLink died on the last macOS update as well.

Buy a USB video adapter from another more reliable source. While I don't want to go spend potentially hundreds, I also will not accept that a thousand dollar monitor is now sitting blank. I should mention as a macOS and iOS developer, as others have that macOS has a beta program and you could easily have identified this issue weeks ago. Also as a developer, I will always need to update to the new macOS and xCode on the day of their release. This issue is already 4 days old, waiting on an update from Apple is 100% unacceptable. Having this issue even crop up in the first place is about 98% unacceptable.

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Who makes a good USB video adapter capable of between 1080p and 2k? I'll have an answer to this in the next 10 minutes.

My relationship with DisplayLink that has lasted years is within 48 hours of being over. Nothing personal, but this is simply untenable. Yes, blame a peripheral manufacturer for thinking that an update (10.13.3 ->10.13.4) wouldn't do something like break the subsystem that their drivers depend on. Couldn't possibly expect Apple to put some more QA on macOS updates and stop treating the OS like it's a legacy product WRT support.

Dude, I get why you're upset. Your livelihood has just been hit by Apple. However, you should be blaming Apple for doing stupid shit like breaking your drivers in an update and then forcing you to have that particular point release to run an IDE. You want proof that Apple is now firmly a cult? People would be howling from the rafters if Visual Studio updates required a highly particular set of bleeding edge patches from Microsoft to run. No one outside of the SCADA space would tolerate this level of tied-at-the-hip releasing. I must have macOS 10.13.4 to run the version of Xcode that allows me to develop for iOS 11.3.